Setting the Look of
MSI's First Gaming Handheld品牌首款掌機
外型風格如何定調

"The back of the device is the first thing you see when someone else is playing."「機器背面,是別人看你打遊戲時最先看到的地方。」
Entry point加入時機
Joined mid-project as the form was locked外形鎖定後才加入
The overall form factor and front face were already committed. My scope was clear: own the rear cover and IO area, the surfaces that hadn't been resolved yet.整體外形與正面設計已確定。 我的範疇明確:接管尚未定案的後蓋設計與 IO 區域。
The challenge核心挑戰
ME constraints vs. thermal performanceME 結構限制 vs. 散熱需求
The ME team's initial vent geometry prioritised rigidity over airflow. I pushed back, iterating on grille aperture ratios, negotiating material thicknesses and arguing the case for sustained gaming loads.ME 最初的格柵為確保結構而犧牲進風量。 我持續提出修改,反覆調整開孔比例、協調板材厚度,力爭承受長時間遊戲熱負荷。
Resolution最終結果
A rear cover that earned its own award mentions獲評審點名的散熱後蓋設計
The final rear cover, with its hexagonal-infill grille, dragon shield and LED accent, became one of the most-photographed surfaces. Red Dot's jury cited ergonomic comfort and visual identity as standouts.最終後蓋的六角填充格柵、龍盾標誌與 LED 燈效,讓它成為被拍最多的介面之一。 Red Dot 評審特別點名人體工學與視覺辨識度。

















